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Rome 2 Total War Medieval Mod



About 73 new units (including the ones for the two new factions) that expand the time-frame of Medieval Kingdoms Total War to about the first parts of the Hundred Years War. This brings the total number of units to around 205.


Plenty of great mods exist for many of the franchise's best titles. The ones that are the most fun to experiment with are the total conversion and overhaul mods. Total conversion mods tend to change everything from the ground up, often letting players experience new and fantastical realms. Overhaul mods keep the basic structures in place but seek to improve upon them in a variety of ways. Both types are assuredly worth the player's time.




Rome 2 Total War Medieval Mod



As it happens, plenty of stellar mods exist for every entry in the series to take their respective games to the next level. Some of the most impressive examples are the total conversion and overhaul mods. This list has been expanded to include a few more worthwhile entries for fans to enjoy.


Players who can't get enough medieval action and intrigue should definitely check out Stainless Steel. It's a complete overhaul mod for Medieval 2: Kingdoms, making the game more challenging and historically accurate while also maintaining the general feeling of the vanilla experience.


The setting of Total War: Attila revolves around the fall of the Roman Empire under the weight of barbarian invasion. It's a much tougher game compared to Total War: Rome 2 as managing a large realm is a more complicated proposition. Like its predecessor, Attila also has a nice collection of total conversion and overhaul mods.


One of the most popular mods currently available is Medieval Kingdoms 1212 AD. It serves as an unofficial sequel to Medieval 2: Total War. The setting takes the player out of the Dark Ages and into the high point of the Middle Ages. New factions, units, and events are built from scratch to deliver a truly impressive medieval experience.


This mod adds in several new Greek colonies that are more historically accurate for the period, including Greek cities in Spain, Southern Gaul, and Italy. It is a relatively simple mod that will make a starting campaign as the Greek Cities more interesting. There are ten new provinces in total.


Although set in a similar historical period and geographical area to the unmodified game (covering a timespan of 272 BC to 14 AD, compared to the original game's 270 BC to 14 AD),[8] Europa Barbarorum is a total conversion modification as it replaces all the aspects of the original Rome: Total War game that can be replaced, such as unit models, statistics and the musical score.[3][9] The modification has received favourable reviews in a number of computer gaming magazines.[3][5][9] PC Gamer magazine ranks Europa Barbarorum as the best mod for any of the seven Total War games released for the PC at that time.[10]


In the original Rome: Total War, the player took control of an empire, or "faction",[11] of classical Europe, North Africa or the Middle East, with the aim of expanding their faction's territory and eliminating rival empires through military conquest and city-building.[12] Europa Barbarorum retains this basic gameplay mechanic and sets itself in a similar time period and geographical area to the original game. However, as a total conversion the mod replaces the particular factions, military units, buildings, and other elements present in the original game,[13] and adds a new soundtrack and several brand-new gameplay mechanics not present in the original, such as the installation of puppet rulers.[14] The modification's development team's stated aim in making the changes that they have to Rome: Total War is to make the player's experience of the ancient world more historically accurate.[9][15] For this reason, numerous parameters of the game at the start of the campaign in 272 BC, such as generals' names, the diplomatic relations between factions, and the particular understanding of the outside world that each faction has, have been set to correspond to the actual political situation in that year.[3][9][13]


Westeros: Total War is a fan-made total conversion mod for the game Medieval II: Total War and its expansion, Kingdoms. It modifies the core game so that rather than controlling a medieval European state and guiding it to conquer the continent, instead the player controls one of the ruling families of Westeros and engages in either a struggle for control of the Iron Throne, or for outright independence. The game is set just after the outbreak of the War of the Five Kings.


The mod was re-launched in 2006, after the release of Medieval II: Total War. The new game's focus on medieval history and units directly used in A Song of Ice and Fire, such as knights, pikemen and crossbowmen, made it a much easier fit for the world of the Seven Kingdoms. In addition, Medieval II features elements such as a greater focus on heraldry and castles which also favours an adaptation to the SoIaF world.


  • Total War Rome 2 Medieval Mod Mods You Want

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